Final project for my degree entitled "Meaningful Human Faces" . The purpose of this project is to create
a system, which has a balance between the level of alterable facial detail and the intuitiveness of the user interface. This results in a system, which can construct realistic, recognizable faces, easily and quickly. This system (named Face Creator) is achieved through the use and modification of several proven techniques such as the alteration of points in three-dimensional space originated by Keith Waters [WAT87] and the MPEG4 standard for facial definition parameters [MPEG98b]. The primary feature was the key word input that would alter several points on the face based a chosen description. Work was carried out in c++ using openGL, taking advantage of the glui and glut libraries, and is primarily based around the .obj format.
[WAT87] K.Waters. A muscle model for animating, three dimensional facial
expressions. Computer graphics (Siggraph ’87), 21(4):17-24, July 1987
[MPEG98b] FDP Specifications
http://www.dsp.dist.unige.it/~pok/RESEARCH/MPEG/fdpspec.htm#FDP
Last checked 20 April 2009
[For the full report, please contact me]
Monday, May 31, 2010
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